Wednesday, February 22, 2012

How To Guides

An Artists mind

Artist Articles - How To Guides

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Learn to See.

To experience, an artists mind, and way of thinking try the following steps.

Look up, down, in and out. Upside,downside, left and right. Vertical, horizontal, 3d, 2d, one way, even two ways. EVERY DAY.

This will help you gain perspectives and angles.

Sit still in your front room, look around and study in your mind all the colours and reflections.

Shadows and shades, tones and blemishes. Appreciate the intricate colours and reflections.

This will give your mind a palette to work from.

Next study all curves, lines shapes, lengths, depth.Thickness, thinness.

This will give you form.

Go to sleep in a quiet room, and remember all of the above.

Remember your dream, and begin to draw all that you have imagined. All the colours in a blur. shimmering, winking swirling and twinkling. Add the shapes that you have seen ,let them form and evolve, it may be a mess. But it's your creation, your dream. You are the artists mind.

 

digital oil painting - my technique

Artist Articles - How To Guides

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My process for digital painting

The main difference between digital and traditional painting is the non-linear process. That is, an artist can often arrange their painting in layers that can be edited independently. Also, the ability to undo and redo strokes frees the artist from a linear process. But digital painting is limited in how it employs the techniques and study of a traditional painter because of the surface differences and lack of physicality. The digital artist has at their disposal several tools not available to the traditional painter.

Some of these include:

  • a virtual palette consisting of millions of colors,
  • almost any size canvas or media, and
  • the ability to take back mistakes,
  • as well as erasers, pencils, spray cans, brushes, combs, and a variety of 2D and 3D effect tools.
  • A graphics tablet allows the artist to work with precise hand movements simulating a real pen and drawing surface.

Digital art thrives mostly in production art.

It is most widely used in conceptual design for film, television and video games. Digital painting software such as Corel Painter, ArtRage, open Canvas, and Web Canvas give artists a similar environment to a physical painter: a canvas, painting tools, mixing palettes, and a multitude of color options. There are various types of digital painting, including impressionism, realism, and watercolor.

Basic explanation of how I do it

To create a painting I normally start with a digital photo which I have taken. If necessary I will alter the photo to suit, i.e. may change the sky, add more people, and delete items I do not want in the painting.I usually use Photoshop for this part.

When the photo now represents what I want to paint, it is ready to be loaded into ArtRage as a reference image pinned to my canvas. Paper size and texture is then set up. The parameters for brush size texture of paint, thinners levels are set to a starting point which suits what I am to paint. As I progress with the painting these are also modified, just as you would with traditional oil paint. My photo is now added as reference image.

From this point I have various methods I use for my colour palettes:

The main one is to set up a custom colour picker from the reference image; this becomes one of my palettes.

Next is set up a colour sample panel with all my primary colours on as one of my palettes.

Thirdly I will often select specific colours from the custom colour palette originally made, paint these into my canvas and then save a new custom colour picker as a new palette.

These palettes are now available for me to use as required. With everything cleared from my canvas I can now add my first new layer. This is an important step in digital painting as with traditional painting.

You can lay down the background, then blocking in the big masses with the three main values (hues) I have chosen for this particular piece. Now I will map out my shapes linearly just to get an idea of whether or not my big shapes I started with are going to work. I usually set up the average colors for these areas without blocking them in entirely. I want to be able to make clear decisions about changes or not, and the only way I can do that is by putting swatches of color near each other to see how their relative values contrast one another.

Then with subsequent layers add the various levels of the painting blending and shading as you progress. Next, I will start blocking in the rest of the color for each of the major plane changes, that is, not worrying about small details, just thinking in planes. And I continue to do this until it starts to feel three dimensional... I will often make a line drawing and perspective lines in a layer and set this to approx. 70% opacity. Next can come the brushing in of the colour scheme. The rest is painting as you would normally with traditional painting. Now I am concerned with finishing, softening back harsh edges if there are any, losing significant details that are not required also at this time fixing things that maybe wrong.

Making sure that the overall image I started with, those three big color blocks are still present. At the end you can merge the layers and start tweaking the colours, blending the layers and smaller details. There are of course many details that I cannot cover here, such as hair painting in layers, lips, eyes blending techniques etc. In my case I usually transfer this back into Photoshop for printing. I continually save the painting in the Artrage format. When completed I save as a lossless TIF file so as not to degrade the image. Finally convert to JPEG once only for printing.

   

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